The On the Edge blog has always been about providing non-Solid Edge users a place to come and talk about Solid Edge. But I also write a more in-depth blog over at the Solid Edge Community. The community blog generally gets more involved in technical details because it’s more aimed at people who are using the software day-to-day. It’s a challenge keeping two blogs going. I have posts going out every day of the week.
Of course everybody is welcome at either blog, and you can even register over at the community and ask questions or leave comments over there as well.
What I really want to do today is to point out a few of my favorite articles from the community blog. These are the ones that kind of reduce some of the Solid Edge ideas into simple concepts you can understand. If you’ve been over there and have some favorites, feel free to chime in.
- Ken Versprille and Nurbs. This has got to be my favorite. Dr. V talks about how NURBS was developed and what he thinks the future holds for CAD technology. Of course he has a great plug for Synchronous Technology.
- Resilient Modeling and Best Way to use ST. These are two separate articles that kind of cover the same ground. At Solid Edge University (SEU13), I ran into a fellow named Dick Gebhard who had a very methodical way of using Synchronous Technology to its best benefit which he called Resilient Modeling. My take on it as you might expect was a little less structured. If you really want to understand ST at its core, these are the best articles I’ve written that I think accomplish this.
- ST6 articles. The collection of articles on the new features in ST6 have been some of the most read. ST6 Delete, ST6 Surfacing, ST6 Interface Customization, have all been some of the best received articles in the last four months.
- Data Migration Tools. I did a whole series of posts based on a Pressure Washer assembly that was originally modeled in Works, and then migrated to Edge. This went through the whole process of the translation (migration), along with assembly mates, making motion and animations, editing the parts (Making Edits to Migrated Parts). Even though this is #4, it is probably the most important one for you if you are looking to make the switch and you just want to get a preview of what sorts of things are in store.
As always, I’m open to suggestions about topics. Devon, yes, I heard the “external references” suggestion, it’s a great topic that covers a lot of territory, but I’ll get to that one shortly. Every post is a research project.