I think when you understand this kind of flexibility, you will not look back to a history based system, particularly for prismatic parts. It’s not just direct edit, it’s the combination of all the tools including Live Rules, the dimension capabilities, and other things we haven’t looked at yet such as persistent face relations, procedural features, and more.
Take a look at this video for more on the flexibility of Live Rules.
I acknowledge that there are people who have tried Synch Tech, and say they don’t get it. I can admit to a little of that myself. I think the key to understanding it is to take it in small chunks. Understand what you can do with the model with no Live Rules at all. Start simple and grow. I think the tutorials and things try to throw you in the deep end with all the Live Rules turned on. At least at first you have to look at it without all the automation. I think the automation is probably a little overwhelming at first. It’s tough to understand all the Live Rules conditions, so you need to build into the more complex rules.
I’d be willing to bet that the old Edge-o-sauruses who have had a hard time giving up ordered have probably had the same difficulties. So if you’re trying it out, try turning off the live rules and see how that works out for a while.
We’ve got a couple more concepts to go, such as relaxing dimensions or relations, and the Solution Manager. These are going to take more blog posts so no one (meaning me) gets overwhelmed. There is no doubt there is a lot of control here. If you’re leaving history, you’re giving up a lot of control. The control offered by Synch Tech is more selective. Still, it’s not a beginners interface. Can someone remind me, how to turn on the Live Rules panel with some text on it? I thought we did that once.
Anyway, thanks for the patience wading through design intent with me. Let me know if something here helped or if you thought of something you think might help people “get it”.