To try to keep up some of the momentum that Solid Edge University has produced, I want to start a new modeling project using Solid Edge for most of the parts. I might pick some up from libraries or bring them in as translated parts just to try to cover as many real-life situations as possible. This model needs to have some swoopy stuff, some sheet metal, castings, machined parts, and plastic parts. Maybe some stampings or forged parts, and flexible parts just to round it out. It needs to be an assembly with some motion, and I’d like to drive it or at least part of it with a master model technique. Solid Edge appears to have a couple of methods that could support master model scenarios.
I’m leaning toward something with wheels for the model, but maybe you guys (and gals) can help me decide. It’s tough to do something that hasn’t been done before. Maybe a T-bucket hotrod, or an F1 car. They’ve already done a riding mower, but I could do a vacuum cleaner. Maybe a rolling tool cart. Or, I know, a $75,000 dune buggy. Naw, that one’s taken too. I’ve done a huge dump truck (in SW), and a motorcycle (in SW), as well as a Shelby Cobra, an indy car, a batmobile, and a Model A cartoon car. Oh, and a few aircraft.
I’m leaning toward the T-bucket. Or maybe a rat rod of some sort. Or that insane car from the Captain America movie. Or a stylized Dodge Power Wagon truck. It’s gotta be a little cartoony, if I make it realistic, everyone will expect it to be realistic, and I’m not sure I’ve got time to be modeling detail like check valves for the suspension. Any other suggestions?